LocaWard: A Security and Privacy Aware Location-Based
Rewarding System
ABSTRACT:
The
proliferation of mobile devices has driven the mobile marketing to surge in the
past few years. Emerging as a new type of mobile marketing, mobile
location-based services (MLBSs) have attracted intense attention recently.
Unfortunately, current MLBSs have a lot of limitations and raise many concerns,
especially about system security and users’ privacy. In this paper, we propose
a new location-based rewarding system, called LocaWard, where mobile users can
collect location-based tokens from token distributors, and then redeem their
gathered tokens at token collectors for beneficial rewards. Tokens act as
virtual currency. The token distributors and collectors can be any commercial
entities or merchants that wish to attract customers through such a promotion
system, such as stores, restaurants, and car rental companies. We develop a
security and privacy aware location-based rewarding protocol for the LocaWard
system, and prove the completeness and soundness of the protocol. Moreover, we
show that the system is resilient to various attacks and mobile users’ privacy
can be well protected in the meantime. We finally implement the system and
conduct extensive experiments to validate the system efficiency in terms of
computation, communication, energy consumption, and storage costs.
EXISTING SYSTEM:
The
location-based social networking is a type of MLBS, such as Facebook Places,
where users share their locations with friends and find others who are nearby.
Another type of MLBSs requires the users to provide current or historical
location proof to full fill some purposes. Mobile commerce is another branch of
MLBSs
There is new
type of MLBSs called location based check-in game, which is developed based on
location based social networking, lets users earn beneficial rewards if they
visit certain places. In particular, some applications, including Foursquare
and Loopt Star , let users check in different locales (e.g., coffee shops, restaurants,
shopping malls) to not only compete with friends in games, but also earn
rewards, points, or discounts from retailers and organizations. The rewards and
reward amounts can be different depending on time of day, how frequently the
person has checked it in the past, and so on.
DISADVANTAGES
OF EXISTING SYSTEM:
Ø Customers can only receive and redeem rewards at the
same brand stores or even the same store only. This greatly weakens the
customers’ motivations for visiting the locales.
Ø From a service provider’s perspective, security is not
guaranteed in the existing systems. Since users can receive benefits for
visiting some places, they have incentives to claim that they are at certain
locations even though they are not. Most of those location-based check-in
applications (e.g., Foursquare) use the GPS on a user’s mobile device to verify
the location claimed by the user. However, users may cheat on their locations.
Ø Third, from users’ perspective, users’ privacy
including identity privacy and location privacy has been largely ignored in the
current check-in systems. In particular, since the current systems use central
servers to store all users’ records, they can easily know which users have ever
been to which places at what times for what purposes.
PROPOSED SYSTEM:
]
The
proposed system consists of a trusted third party (TTP), mobile users (MUs),
token distributors (TDs), token collectors (TCs), and a central controller
(CC). The TTP issues each MU with a real identity and a corresponding certificate.
]
A
legal MU is able to obtain a location-based token when it visits a commercial
entity that participates in the system, i.e., a TD. The issued tokens at
various TDs have the same format but possibly different indicated values. With
all the collected tokens, an MU can redeem them for beneficial rewards not only
at the same store or brand stores, but also at any other retailers or
commercial entities, i.e., TCs, that have joined the system. The amount of
received rewards depends on the value represented by the collected tokens.
Besides, the CC stores token audition information sent by TDs and provides it
to TCs when required.
]
We
design a security and privacy aware location based rewarding protocol for the
proposed LocaWard system. The protocol is composed of three parts: identity
initiation, token distribution, and token redemption.
ADVANTAGES
OF PROPOSED SYSTEM:
Ø System security: Completeness and soundness.
Completeness means that honest MUs can always successfully obtain tokens from
TDs and redeem valid tokens at TCs. Soundness refers to that the probability
that forged/tampered/stolen tokens can be redeemed is negligible.
Ø Users’ privacy: Users’ private information includes:
MUs’ personal information like real identities, token information including the
value of a token, and location histories
SYSTEM
REQUIREMENTS:
HARDWARE REQUIREMENTS:
Ø
System : Pentium IV 2.4 GHz.
Ø
Hard Disk :
40 GB.
Ø
Floppy Drive : 1.44
Mb.
Ø
Monitor : 15
VGA Colour.
Ø
Mouse :
Logitech.
Ø Ram : 512 Mb.
SOFTWARE
REQUIREMENTS:
Ø Operating system : Windows
XP/7.
Ø Coding Language : JAVA/J2EE
Ø IDE : Netbeans 7.4
Ø Database : MYSQL
REFERENCE:
Ming Li, Sergio
Salinas, and Pan Li, “LocaWard: A
Security and Privacy Aware Location-Based Rewarding System”, IEEE TRANSACTIONS ON PARALLEL AND
DISTRIBUTED SYSTEMS, VOL. 25, NO. 2, FEBRUARY 2014
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